Changelog
The format is based on Keep a Changelog.
[3.3.0] - 2025-11-12
Added
- Added a project validation rule to ensure the Unity XR Hands subsystem is enabled in the OpenXR settings when the corresponding MRTK subsystem is enabled. PR #973
- Added support for Unity’s com.unity.cloud.gltfast and com.unity.cloud.ktx packages when loading controller models. PR #631
- Added toggle for frame rate independent smoothing in camera simulation. PR #1011
- Added implementation for the synthesized TriggerButton, accounting for animation smoothing. PR #1043
- Added a “squeeze” alias for the grip states, to account for broader input action mapping support. PR #1043
Changed
- Updated tests to follow existing MRTK test patterns. PR #1046
Fixed
- Fixed controller model fallback visualization becoming stuck visible when hands became tracked after initialization. PR #984
- Updated dependencies to match Unity Asset Store packages. PR #1054
- com.microsoft.mrtk.graphicstools.unity 0.8.0
- org.mixedrealitytoolkit.core 3.2.2
Changed
- Remapped the synthetic hands config to read the float “select value” action instead of the bool “select” action, since it’s read as a float. PR #1043
[3.2.2] - 2024-09-18
Fixed
- InputSimulator execution order so that it executes before InteractionManager.
- Ensure all relevant interactor types show up in InteractionModeManager’s dropdowns. PR #872
[3.2.1] - 2024-06-12
Fixed
- Fixed missing [CanEditMultipleObject] attributes as per Bug 573 PR #698
- Add logic to account for a bound but untracked interaction profile. PR #704
- Reduced package description to support for UPM package publishing in the Unity Asset Store.
- Ensures the simulated input sources hold their state (including gestures) when their toggle state is locked on. PR #705
[3.2.0] - 2024-03-27
Added
- Added an alternative Line of Sight (LOS), with angular offset, hand ray pose source. PR #625
- Added IsProximityHovered property of type TimedFlag to detect when a button starts being hovered or on interactor proximity and when it stops being hovered or on proximity of any interactor. PR #611