Changelog
The format is based on Keep a Changelog.
[3.4.0] - 2025-11-12
Added
- Added different types of maintaining scale for bounds handles. PR #976
- Added InitializeToTargetForward field/property to RadialView to position a GameObject in front of its target (like at the center of the view) when it becomes enabled. PR #655
Fixed
- Fixed tap to place
StartPlacement()when called just after instantiation of the component. PR #785 - Fix null ref in SpatialManipulationReticle when multiple interactables are hovered. PR #873
- ConstantViewSize solver now retains the initial scale and aspect ratio PR #719
- Fixed Follow solver frequently logging “Look Rotation Viewing Vector Is Zero” PR #895
- Fixed issues with HandConstraint hand tracking events not being fired (OnFirstHandDetected/OnHandActivate/OnLastHandLost/OnHandDeactivate) when SolverHandler TrackedHand is set to Right or Left (not Both) PR #956
- Updated dependencies to match Unity Asset Store packages. PR #1054
- org.mixedrealitytoolkit.core 3.2.2
- Fixed
Constraint Managernot properly highlighting custom constraints via the “Go to component” button. PR #1078
[3.3.0] - 2024-04-30
Added
- Made bounds control overridable for custom translation, scaling and rotation logic using manipulation logic classes. PR #722
Fixed
- Added null check and index check when hiding colliders on BoundsHandleInteractable. PR #730
[3.2.0] - 2024-03-20
Added
- ObjectManipulator’s ManipulationLogic observes XRSocketInteractor, XRI v2.3.0. PR #567
Fixed
- Fixed support for UPM package publishing in the Unity Asset Store. PR #519