Changelog
The format is based on Keep a Changelog.
[3.3.0] - 2025-11-12
Added
- Added automatic update for the
See It Say It Labelwhen theSpeechRecognitionKeywordof aStatefulInteractablehas changed. Added ability to change the pattern, from inspector or code. PR #792 - When Unity Localization package is installed, a
LocalizedStringis used as pattern. PR #792 - Added touch support for the NonNativeKeyboard. PR #655
Changed
- StateVisualizer: Modified access modifiers of State, stateContainers and UpdateStateValue to protected internal to allow adding states through subclassing. PR #926
- Updated tests to follow existing MRTK test patterns. PR #1046
Fixed
- Fixed an issue when selecting a PressableButton in Editor scene view causing error spam. (Issue #772) PR #943
- Prevent simultaneous editing of multiple input fields when using Non-Native Keyboard. PR #942
- Don’t try to start a coroutine in VirtualizedScrollRectList when the GameObject is inactive. PR #972
- Fixed SliderSounds playing sound even when disabled. PR #1007
- Fixed sliders with min-max values outside range [0-1] when slider is configured for grab interaction (IsTouchable = false) Issue 944
- Fixed unguarded soft dependency on the MRTK Input package in PressableButton. PR #1054
- Updated dependencies to match Unity Asset Store packages. PR #1054
- com.microsoft.mrtk.graphicstools.unity 0.8.0
[3.2.2] - 2024-09-18
Changed
- Package patch version update to allow UPM publishing.
[3.2.1] - 2024-06-12
Fixed
- Fixed missing [CanEditMultipleObject] attributes as per Bug 573 PR #698
- Reduced package description to support for UPM package publishing in the Unity Asset Store.
[3.2.0] - 2024-03-27
Added
- Added Experimental Buttons with dynamic Frontplate and demo CanvasUITearsheetDynamicFrontplate scene. PR #649